PLEASE ENTER FILAMENT ID. (input-box: bind $password, "FILAMENT ID") (link: "Submit")[ (if: $password is "4FT3RL1F3D34TH")[ (set: $inputCorrect to true) (goto: "FilamentOpen") ] (else:)[ INCORRECT FILAMENT ID. Please try again. (goto: "RetryScreen") ] ] <pre> o /|\\ / \\ </pre> WELCOME TO <span class="flg-heading">F U N N Y L I T T L E G A M E,</span> A FLG ADVENTURE 1.- [[BEGIN->Table]] <!-- Initialize global variables --> (set: $Energy to 4) (set: $Morale to 5) The FILAMENT ID entered is incorrect. Please try again. (link: "Try again")[(goto: "LockScreen")] {(set: $Energy to 4) (set: $Morale to 5) (set: $fizzyFang to false) (display: "Stats") } you wake up you're a bit dizzy!!! (should not have drunk so much of that water yesterday) 1. - [[where am I????->TableOpenEyes]] (set: $CoffeeCupKnockedOver to false) (set: $firstRun to false) (set: $cardRead to false) (set: $drawerNoticed to false) (set: $music to false) (set: $deletion to false) (set: $capsLock to false) (set: $hideFang to false)You have entered the FLG filament. 1. — [[Proceed->Introduction]]. 2. — [[Go back.->LockScreen]]{(if: $fizzyFang)[ <span class="snacks"><b>SNACKS</b>: FIZZY FANG (1)</span> ]} {<div class="stats-display"> (display: "EnergyBar") (display: "MoraleBar") </div>} {(set: $energyDisplay to "") (if: $Energy > 0)[ (for: each _i, ...(range:1,$Energy))[(set: $energyDisplay to $energyDisplay + "<span class='energyColor'>▰</span>")]] (if: $Energy < 10)[ (for: each _i, ...(range: 1, 10 - $Energy))[(set: $energyDisplay to $energyDisplay + "▱")]]} {(if: $Energy < 10)[ FLG ENERGY $energyDisplay $Energy ] (else:) [ FLG ENERGY $energyDisplay FULL ]} make flg favicon adapt radiocomputer css done: FLG TO THE MEGA!!!! +1 BIG FLG ENERGY ADD LEGGINGS SOAKED THROUGH Funny Medium Man there is a little bag there is a fizzy fang you now have 1 fizzy fang in inventory fizzy fangs hide the fizzy fang under the keyboard type letters in the keyboard (backspace) press space: music starts playing (then dancing unlocks) when you have 9 flg energy — dance when you have 10 flg energy — transcend sketch a little thing in the card there's also a little flg in the open drawer who carries a little paper cube and not inventory, snacks Snack gained: fizzy fang NFNIMGs (NOT funny, NOT interesting, Medium Guys) unidentified amusing creatures add emojis to birthdaycard finish dance {(set: $moraleDisplay to "") (if: $Morale > 0) [ (for: each _i, ...(range:1,$Morale))[(set: $moraleDisplay to $moraleDisplay + "<span class='moraleColor'>▰</span>")]] (if: $Morale < 10)[ (for: each _i, ...(range: 1, 10 - $Morale))[(set: $moraleDisplay to $moraleDisplay + "▱")]]} MORALE $moraleDisplay $Morale {(display: "Stats")} you're on a desk (if: not $firstRun)[ a cool Professional Adult Sign next to you says "JOSEPH ATKINSON" <span class="skill">ENCYCLOPEDIA </span>— Joe is a FMM (Funny Medium Man). <span class="skill">INLAND EMPIRE </span>— he is your friend. ] {(if: not $CoffeeCupKnockedOver)[ you look around and you see: an empty glass of water, a cup of coffee (lukewarm), a card of some kind, and a keyboard] (else:)[ you see: an empty glass of water, a cup of coffee (horizontal), a card of some kind, a keyboard, everything swimming in a pool of coffee]} {(if: $CoffeeCupKnockedOver)[ <span class="skill">PERCEPTION (SMELL) </span>— you notice the lingering chaos from the coffee cup you knocked over earlier. coffee stains are now part of the decor ]} {(if: $music)[ <span class="skill">PERCEPTION (SOUND) </span>— HARD CORE!!!!!!!! ]} (if: not $drawerNoticed)[ 1. — [[go to the glass->WaterGlass]] 2. — [[check out the card->BirthdayCard]] 3. — [[look at the cup of coffee->CoffeeCup]] 4. — [[jump on the keyboard->Keyboard]] {(if: $Energy < 10)[ 5. — <b><span class="gray">&#91;Locked: requires 10 FLG energy&#93;</span> transcend</b> ] (else:) [ 5. — [[TRANSCEND.->Transcension]] ]} ] (else:) [ 1. — [[go to the glass->WaterGlass]] 2. — [[check out the card->BirthdayCard]] 3. — [[look at the cup of coffee->CoffeeCup]] 4. — [[jump on the keyboard->Keyboard]] 5. — [[squeeze in the drawer->Drawer]] {(if: $Energy < 10)[ 6. — <b><span class="gray">&#91;Locked: requires 10 FLG energy&#93;</span> transcend</b> ] (else:) [ 6. — [[TRANSCEND.->Transcension]] ]} ] {(set: $firstRun to true)} {(display: "Stats")} (if: not $CoffeeCupKnockedOver)[ <span class="skill">INLAND EMPIRE</span> – KNOCK IT OVER KNOCK IT OVER KNOCK IT OVERRRRRR KNOCK IT OVER 1. — [[KNOCK IT OVER->CoffeeKnock]] 2. — [[KNOOCCKKK IT OVERRRRR->CoffeeKnock]] ] (else:)[ IT LOOKS BETTER KNOCKED OVER 1. — [[go back->TableOpenEyes]] ] {(set: $firstRun to true)} {(display: "Stats")} <span class="skill">VISUAL CALCULUS</span> — yup, the emptiness of this glass is directly proportional to the dizziness 1. — [[ok but let's hide in the glass??->GlassSleep]] 2. — [[look at reflection->GlassReflection]] 3. — [[go back->TableOpenEyes]] {(set: $firstRun to true)} {(display: "Stats")} (if: not $cardRead)[ it's a birthday card 1. — [[<span class="skill">INTERFACING</span> – lift the cover->CardOpen]] 2. — [[go back->TableOpenEyes]] ] (else:) [ it's a birthday card for joe from gamithra 1. — [[go back->TableOpenEyes]] ] {(set: $firstRun to true)} {(display: "Stats")} SOOOO MANY BUTTONS (if: $fizzyFang or $hideFang)[ 1. — [[PRESS BACKSPACE->Backspace]] 2. — [[PRESS SPACE->Space]] 3. — [[PRESS CAPS LOCK->Caps Lock]] {4. — [[HIDE THE FIZZY FANG UNDER THE KEYBOARD->HideFizzyFang]]} {5. — [[go back->TableOpenEyes]]} ] (else:)[ 1. — [[PRESS BACKSPACE->Backspace]] 2. — [[PRESS SPACE->Space]] 3. — [[PRESS CAPS LOCK->Caps Lock]] 4. — [[go back->TableOpenEyes]]] (set: $Energy to $Energy + 2) {(display: "Stats")} FLG TO THE MEGA!!!!!!!!!!!!!!!!!!!!!!!!! {(set: $CoffeeCupKnockedOver to true)} <span class="point">+2 BIG FLG ENERGY</span> 1. — [[HARD CORE FLG->CoffeeKnock2]]{(display: "Stats")} THERE IS COFFEE EVERYWHERE!!!!!!!!!!!!!11111 <span class="skill">PERCEPTION (WETNESS)</span> — your leggings are soaked through. 1. — [[HAHHAHAHAHHA OHHH THIS IS A GOOD ONE->TableOpenEyes]] 2. — [[ohhh joe will be maaadddddd->TableOpenEyes]]{(display: "Stats")} it's cosy in the glass :) it's a little cocoon-cave <span class="skill">VIBES</span> — you feel all worries lift away 1. — [[fall asleep->GlassSleepTrue]] 2. — [[go back to the desk->TableOpenEyes]] {(display: "Stats")} you can't see anything. but that's to be expected. you're invisible. you're a FLG 1. — [[oh, right, I knew that->GlassReflection2]] 2. — [[yes of course. this isn't weird at all->GlassReflection2]] {(set: $Morale to $Morale + 1)} {(display: "Stats")} ohhhhh it's so cosy and nice 💤 <span class="point">+1 MORALE</span> 1. — [[dream->Dream]]{(display: "Stats")} 💤 floating in water 💤 💤 friends 💤 💤 snacks 💤 1. — [[wake up->WaterGlass]] {(display: "Stats")} ohhh it's heavy but you are a strong flg!!!!! 1. – [[LIFT HARDER->CardOpen2]]{ (set: $Energy to $Energy + 1)} {(display: "Stats")} you manage to open the card!!!! <span class="point">+1 FLG ENERGY</span> 1. — [[read it read it read it->ReadCard]] {(set: $Morale to $Morale + 1)} {(display: "Stats")} the card says: <span class="birthday">HAPPY BIRTHDAY JOE</span> <span class="birthday">YOUR FRIEND FOREVER GAMITHRA 💕🫂✨</span> ohhh cute!!!!!!! <span class="point">+1 MORALE</span> 1. – [[go back to desk->TableOpenEyes]] you feel everything melting into one you feel warm 1. — [[this feels good->Transcension2]]<span class="skill">PERCEPTION</span> — good good good good good cocoon warmth, but forever, everywhere, in the past and future melting being 1. — [[take me to the goblin cave of the heavens->Transcension3]] CONGRATULATIONS YOU ARE THE FUNNIEST LITTLE GUY GAME OVER 1. — [[Proceed.->FilamentOpen]]{(display: "Stats")} <span class="skill">PERCEPTION</span> — from the reflection, you do notice that the top drawer of the shelf behind you is slightly ajar. maybe...... you could squeeze through............ (set: $drawerNoticed to true) 1. — [[go back->WaterGlass]] {(display: "Stats")} you look around. you can see a fuzzy thing, and a fizzy thing 1. — [[look at the fuzzy thing->FuzzyThing]] 2. — [[look at the fizzy thing->FizzyThing]] 3. — [[go back->TableOpenEyes]] {(display: "Stats")} the fuzzy thing looks like an unidentified amusing creature. wait, is this supposed to be a FLG? the fake-fuzzy-FLG is holding onto a little paper cube. 1. — [[investigate cube -> FuzzyThing2]] 2. — [[scary, return ->TableOpenEyes]] {(display: "Stats")} it's.. a fizzy fang!!!!!! 1. — [[pick it up!!!!!->FizzyThing1]] 2. — [[leave it->FizzyThingLeave]] {(set: $Morale to $Morale - 1)} {(display: "Stats")} the paper cube has a thing inside with letters, and — numbers and — ughhhh. that almost looks like math. no thank you!!!!!!!!! <span class="point">-1 MORALE</span> 1. — [[go back->Drawer]](set: $fizzyFang to true) {(display: "Stats")} Snack gained: +1 Fizzy Fang. <span class="skill">LOGIC</span> — WE SHOULD. HIDE IT SOMEWHERE 1. — [[go back->Drawer]] {(display: "Stats")} <span class="skill">INLAND EMPIRE</span> — ummmm are you ok??? you should really pick up the fizzy fang 1. — [[pick up the fizzy fang->FizzyThing1]] (if: not $deletion) [ { (set: $Energy to $Energy + 1)} {(set: $deletion to true)} {(display: "Stats")} DELETING DELETING DELETING HI HIHI HIHI HIH IHI <span class="point">+1 FLG ENERGY</span> 1. — [[GOOD JOB->Keyboard]] ] (else:) [ {(display: "Stats")} you already deleted EVERYTHING 1. — [[WELL DONE->Keyboard]] ]{(display: "Stats")} {(set: $music to true)} oooops!! music starts playing!!! <span class="skill">ENCYCLOPEDIA</span> — it's anodic. (if: $Morale < 8) [ 1. — [[dance!!!->Dance]] 2. — [[go back->Keyboard]] ] (if: not $capsLock) [ { (set: $Energy to $Energy + 1)} {(set: $capsLock to true)} {(display: "Stats")} ONLY NFNIMGs (not funny, not interesting, Medium Guys) USE SMALL LETTERS <span class="big"> BIG CAPITAL LETTERS FOR BIG CAPITAL GUYS </span> <span class="point">+1 FLG ENERGY</span> 1. — [[BIG IF TRUE->Keyboard]] 2. — [[THIS IS TRUE CAPITALISM->Keyboard]] ] (else:) [ {(display: "Stats")} THE CAPS ARE LOCKED 1. — [[BIG DAY->Keyboard]] ] (if: not $hideFang) [ { (set: $Energy to $Energy + 1)} {(set: $hideFang to true)} {(set: $fizzyFang to false)} {(display: "Stats")} you squish the fizzy fang all the way under the keyboard it will take MONTHS until Joe finds this <span class="point">+1 FLG ENERGY</span> 1. — [[FLG FLG FLG FLG->Keyboard]] ] (else:) [ {(display: "Stats")} the fizzy fang is still there 1. — [[A MASTERPIECE->Keyboard]] ] <pre> o /|\\ / \\ </pre> [[MOVE->Dance2]] <pre> o —|— / / </pre> [[MOVE->Dance3]] <pre> | | —|— o </pre> [[MOVE->Dance4]] <pre> o /|\\ / \\ </pre> 1. — [[THIS WAS GOOD->Space]] <pre> \/ \ |/ o </pre> [[MOVE->Dance5]] <pre> / |--o /\\ </pre> [[MOVE->DanceLast]]