PLEASE ENTER FILAMENT ID.
(input-box: bind $password, "FILAMENT ID")
(link: "Submit")[
(if: $password is "4FT3RL1F3D34TH")[
(set: $inputCorrect to true)
(goto: "FilamentOpen")
]
(else:)[
INCORRECT FILAMENT ID. Please try again.
(goto: "RetryScreen")
]
]
<pre>
o
/|\\
/ \\
</pre>
WELCOME TO
<span class="flg-heading">F U N N Y L I T T L E G A M E,</span>
A FLG ADVENTURE
1.- [[BEGIN->Table]]
<!-- Initialize global variables -->
(set: $Energy to 4)
(set: $Morale to 5)
The FILAMENT ID entered is incorrect. Please try again.
(link: "Try again")[(goto: "LockScreen")]
{(set: $Energy to 4)
(set: $Morale to 5)
(set: $fizzyFang to false)
(display: "Stats")
}
you wake up
you're a bit dizzy!!! (should not have drunk so much of that water yesterday)
1. - [[where am I????->TableOpenEyes]]
(set: $CoffeeCupKnockedOver to false)
(set: $firstRun to false)
(set: $cardRead to false)
(set: $drawerNoticed to false)
(set: $music to false)
(set: $deletion to false)
(set: $capsLock to false)
(set: $hideFang to false)You have entered the FLG filament.
1. — [[Proceed->Introduction]].
2. — [[Go back.->LockScreen]]{(if: $fizzyFang)[
<span class="snacks"><b>SNACKS</b>: FIZZY FANG (1)</span>
]}
{<div class="stats-display">
(display: "EnergyBar") (display: "MoraleBar")
</div>}
{(set: $energyDisplay to "")
(if: $Energy > 0)[
(for: each _i, ...(range:1,$Energy))[(set: $energyDisplay to $energyDisplay + "<span class='energyColor'>▰</span>")]]
(if: $Energy < 10)[
(for: each _i, ...(range: 1, 10 - $Energy))[(set: $energyDisplay to $energyDisplay + "▱")]]}
{(if: $Energy < 10)[
FLG ENERGY $energyDisplay $Energy
] (else:) [
FLG ENERGY $energyDisplay FULL
]}
make flg favicon
adapt radiocomputer css
done:
FLG TO THE MEGA!!!!
+1 BIG FLG ENERGY
ADD LEGGINGS SOAKED THROUGH
Funny Medium Man
there is a little bag
there is a fizzy fang
you now have 1 fizzy fang in inventory
fizzy fangs
hide the fizzy fang under the keyboard
type letters in the keyboard (backspace)
press space: music starts playing (then dancing unlocks)
when you have 9 flg energy — dance
when you have 10 flg energy — transcend
sketch a little thing in the card
there's also a little flg in the open drawer who carries a little paper cube and
not inventory, snacks
Snack gained: fizzy fang
NFNIMGs (NOT funny, NOT interesting, Medium Guys)
unidentified amusing creatures
add emojis to birthdaycard
finish dance
{(set: $moraleDisplay to "")
(if: $Morale > 0) [
(for: each _i, ...(range:1,$Morale))[(set: $moraleDisplay to $moraleDisplay + "<span class='moraleColor'>▰</span>")]]
(if: $Morale < 10)[
(for: each _i, ...(range: 1, 10 - $Morale))[(set: $moraleDisplay to $moraleDisplay + "▱")]]}
MORALE $moraleDisplay $Morale
{(display: "Stats")}
you're on a desk
(if: not $firstRun)[
a cool Professional Adult Sign next to you says "JOSEPH ATKINSON"
<span class="skill">ENCYCLOPEDIA </span>— Joe is a FMM (Funny Medium Man).
<span class="skill">INLAND EMPIRE </span>— he is your friend.
]
{(if: not $CoffeeCupKnockedOver)[
you look around and you see: an empty glass of water, a cup of coffee (lukewarm), a card of some kind, and a keyboard]
(else:)[
you see: an empty glass of water, a cup of coffee (horizontal), a card of some kind, a keyboard, everything swimming in a pool of coffee]}
{(if: $CoffeeCupKnockedOver)[
<span class="skill">PERCEPTION (SMELL) </span>— you notice the lingering chaos from the coffee cup you knocked over earlier. coffee stains are now part of the decor
]}
{(if: $music)[
<span class="skill">PERCEPTION (SOUND) </span>— HARD CORE!!!!!!!!
]}
(if: not $drawerNoticed)[
1. — [[go to the glass->WaterGlass]]
2. — [[check out the card->BirthdayCard]]
3. — [[look at the cup of coffee->CoffeeCup]]
4. — [[jump on the keyboard->Keyboard]]
{(if: $Energy < 10)[
5. — <b><span class="gray">[Locked: requires 10 FLG energy]</span> transcend</b>
] (else:) [
5. — [[TRANSCEND.->Transcension]]
]}
] (else:) [
1. — [[go to the glass->WaterGlass]]
2. — [[check out the card->BirthdayCard]]
3. — [[look at the cup of coffee->CoffeeCup]]
4. — [[jump on the keyboard->Keyboard]]
5. — [[squeeze in the drawer->Drawer]]
{(if: $Energy < 10)[
6. — <b><span class="gray">[Locked: requires 10 FLG energy]</span> transcend</b>
] (else:) [
6. — [[TRANSCEND.->Transcension]]
]}
]
{(set: $firstRun to true)}
{(display: "Stats")}
(if: not $CoffeeCupKnockedOver)[
<span class="skill">INLAND EMPIRE</span> – KNOCK IT OVER KNOCK IT OVER KNOCK IT OVERRRRRR KNOCK IT OVER
1. — [[KNOCK IT OVER->CoffeeKnock]]
2. — [[KNOOCCKKK IT OVERRRRR->CoffeeKnock]]
]
(else:)[
IT LOOKS BETTER KNOCKED OVER
1. — [[go back->TableOpenEyes]]
]
{(set: $firstRun to true)}
{(display: "Stats")}
<span class="skill">VISUAL CALCULUS</span> — yup, the emptiness of this glass is directly proportional to the dizziness
1. — [[ok but let's hide in the glass??->GlassSleep]]
2. — [[look at reflection->GlassReflection]]
3. — [[go back->TableOpenEyes]] {(set: $firstRun to true)}
{(display: "Stats")}
(if: not $cardRead)[
it's a birthday card
1. — [[<span class="skill">INTERFACING</span> – lift the cover->CardOpen]]
2. — [[go back->TableOpenEyes]]
] (else:) [
it's a birthday card for joe from gamithra
1. — [[go back->TableOpenEyes]]
]
{(set: $firstRun to true)}
{(display: "Stats")}
SOOOO MANY BUTTONS
(if: $fizzyFang or $hideFang)[
1. — [[PRESS BACKSPACE->Backspace]]
2. — [[PRESS SPACE->Space]]
3. — [[PRESS CAPS LOCK->Caps Lock]]
{4. — [[HIDE THE FIZZY FANG UNDER THE KEYBOARD->HideFizzyFang]]}
{5. — [[go back->TableOpenEyes]]}
] (else:)[
1. — [[PRESS BACKSPACE->Backspace]]
2. — [[PRESS SPACE->Space]]
3. — [[PRESS CAPS LOCK->Caps Lock]]
4. — [[go back->TableOpenEyes]]]
(set: $Energy to $Energy + 2)
{(display: "Stats")}
FLG TO THE MEGA!!!!!!!!!!!!!!!!!!!!!!!!!
{(set: $CoffeeCupKnockedOver to true)}
<span class="point">+2 BIG FLG ENERGY</span>
1. — [[HARD CORE FLG->CoffeeKnock2]]{(display: "Stats")}
THERE IS COFFEE EVERYWHERE!!!!!!!!!!!!!11111
<span class="skill">PERCEPTION (WETNESS)</span> — your leggings are soaked through.
1. — [[HAHHAHAHAHHA OHHH THIS IS A GOOD ONE->TableOpenEyes]]
2. — [[ohhh joe will be maaadddddd->TableOpenEyes]]{(display: "Stats")}
it's cosy in the glass :)
it's a little cocoon-cave
<span class="skill">VIBES</span> — you feel all worries lift away
1. — [[fall asleep->GlassSleepTrue]]
2. — [[go back to the desk->TableOpenEyes]] {(display: "Stats")}
you can't see anything. but that's to be expected. you're invisible. you're a FLG
1. — [[oh, right, I knew that->GlassReflection2]]
2. — [[yes of course. this isn't weird at all->GlassReflection2]] {(set: $Morale to $Morale + 1)}
{(display: "Stats")}
ohhhhh it's so cosy and nice 💤
<span class="point">+1 MORALE</span>
1. — [[dream->Dream]]{(display: "Stats")}
💤 floating in water 💤
💤 friends 💤
💤 snacks 💤
1. — [[wake up->WaterGlass]] {(display: "Stats")}
ohhh it's heavy but you are a strong flg!!!!!
1. – [[LIFT HARDER->CardOpen2]]{ (set: $Energy to $Energy + 1)}
{(display: "Stats")}
you manage to open the card!!!!
<span class="point">+1 FLG ENERGY</span>
1. — [[read it read it read it->ReadCard]]
{(set: $Morale to $Morale + 1)}
{(display: "Stats")}
the card says:
<span class="birthday">HAPPY BIRTHDAY JOE</span>
<span class="birthday">YOUR FRIEND FOREVER GAMITHRA 💕🫂✨</span>
ohhh cute!!!!!!! <span class="point">+1 MORALE</span>
1. – [[go back to desk->TableOpenEyes]] you feel
everything
melting into one
you feel
warm
1. — [[this feels good->Transcension2]]<span class="skill">PERCEPTION</span> — good good good good good
cocoon warmth, but forever, everywhere, in the past and future
melting
being
1. — [[take me to the goblin cave of the heavens->Transcension3]] CONGRATULATIONS
YOU ARE THE FUNNIEST LITTLE GUY
GAME OVER
1. — [[Proceed.->FilamentOpen]]{(display: "Stats")}
<span class="skill">PERCEPTION</span> — from the reflection, you do notice that the top drawer of the shelf behind you is slightly ajar. maybe...... you could squeeze through............
(set: $drawerNoticed to true)
1. — [[go back->WaterGlass]]
{(display: "Stats")}
you look around. you can see a fuzzy thing, and a fizzy thing
1. — [[look at the fuzzy thing->FuzzyThing]]
2. — [[look at the fizzy thing->FizzyThing]]
3. — [[go back->TableOpenEyes]] {(display: "Stats")}
the fuzzy thing looks like an unidentified amusing creature. wait, is this supposed to be a FLG?
the fake-fuzzy-FLG is holding onto a little paper cube.
1. — [[investigate cube -> FuzzyThing2]]
2. — [[scary, return ->TableOpenEyes]] {(display: "Stats")}
it's.. a fizzy fang!!!!!!
1. — [[pick it up!!!!!->FizzyThing1]]
2. — [[leave it->FizzyThingLeave]] {(set: $Morale to $Morale - 1)}
{(display: "Stats")}
the paper cube has a thing inside with letters, and — numbers and — ughhhh. that almost looks like math. no thank you!!!!!!!!!
<span class="point">-1 MORALE</span>
1. — [[go back->Drawer]](set: $fizzyFang to true)
{(display: "Stats")}
Snack gained: +1 Fizzy Fang.
<span class="skill">LOGIC</span> — WE SHOULD. HIDE IT SOMEWHERE
1. — [[go back->Drawer]]
{(display: "Stats")}
<span class="skill">INLAND EMPIRE</span> — ummmm are you ok??? you should really pick up the fizzy fang
1. — [[pick up the fizzy fang->FizzyThing1]]
(if: not $deletion) [
{ (set: $Energy to $Energy + 1)}
{(set: $deletion to true)}
{(display: "Stats")}
DELETING DELETING DELETING
HI HIHI HIHI HIH IHI
<span class="point">+1 FLG ENERGY</span>
1. — [[GOOD JOB->Keyboard]]
] (else:) [
{(display: "Stats")}
you already deleted EVERYTHING
1. — [[WELL DONE->Keyboard]]
]{(display: "Stats")}
{(set: $music to true)}
oooops!! music starts playing!!!
<span class="skill">ENCYCLOPEDIA</span> — it's anodic.
(if: $Morale < 8) [
1. — [[dance!!!->Dance]]
2. — [[go back->Keyboard]]
]
(if: not $capsLock) [
{ (set: $Energy to $Energy + 1)}
{(set: $capsLock to true)}
{(display: "Stats")}
ONLY NFNIMGs (not funny, not interesting, Medium Guys) USE SMALL LETTERS
<span class="big">
BIG
CAPITAL
LETTERS
FOR
BIG
CAPITAL
GUYS
</span>
<span class="point">+1 FLG ENERGY</span>
1. — [[BIG IF TRUE->Keyboard]]
2. — [[THIS IS TRUE CAPITALISM->Keyboard]]
] (else:) [
{(display: "Stats")}
THE CAPS ARE LOCKED
1. — [[BIG DAY->Keyboard]]
]
(if: not $hideFang) [
{ (set: $Energy to $Energy + 1)}
{(set: $hideFang to true)}
{(set: $fizzyFang to false)}
{(display: "Stats")}
you squish the fizzy fang all the way under the keyboard
it will take MONTHS until Joe finds this
<span class="point">+1 FLG ENERGY</span>
1. — [[FLG FLG FLG FLG->Keyboard]]
] (else:) [
{(display: "Stats")}
the fizzy fang is still there
1. — [[A MASTERPIECE->Keyboard]]
]
<pre>
o
/|\\
/ \\
</pre>
[[MOVE->Dance2]]
<pre>
o
—|—
/ /
</pre>
[[MOVE->Dance3]]
<pre>
| |
—|—
o
</pre>
[[MOVE->Dance4]]
<pre>
o
/|\\
/ \\
</pre>
1. — [[THIS WAS GOOD->Space]]
<pre>
\/
\ |/
o
</pre>
[[MOVE->Dance5]]
<pre>
/
|--o
/\\
</pre>
[[MOVE->DanceLast]]